RemiLore plays like a standard isometric roguelike/shooter. Fortunately, RemiLore‘s bouncy charm is enough to keep the experience from being completely underwhelming. The ending leaves dangling plot elements (as sequel hooks?) including a mystery from the very beginning of the narrative, unsatisfyingly unresolved. Lore is insecure, desperate to prove his magical abilities and wants the respect he feels he’s earned by being the most powerful magic user in Ragnoah.Īpart from a late-game twist, that’s about as far as it goes and it’s a shame because I’d be interested in learning more about this world in an active way. Remi is lazy, loves food, and hates schoolwork and exertion. Of course, there’s witty banter between Remi and Lore as they learn to trust one another, but character growth is extremely limited. I was enchanted while learning about the land, relationships and backstories, but there was far too much emphasis on telling the story of Ragnoah and its denizens rather than showing anything. RemiLore’s narrative provides a great deal of detail about Ragnoah and its former inhabitants, weaving a rich tapestry… that ultimately fails to make any impact on the game itself. Together, they must defeat fearsome mechanical foes and thwart the machinations of the android Choux in order to bring peace to the whimsical land of Ragnoah, and return Remi home in time to finish her homework! However, an extreme death penalty and repetitious dialogue with grating voiceovers sour the experience.Īs our heroine, Remi, is cleaning her school library, she encounters a magical talking book named Lore who whisks her through a magical portal and into adventures. It offers enjoyable dial-a-combo style combat, light exploration, and enough collectibles to make a completionist weep. RemiLore: Lost Girl in the Lands of Lore, like its protagonist herself, is adorable and charming in short bursts. LOW Restarting from the beginning of a world when Remi is defeated. HIGH Satisfying combat, beautiful locations.
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